This is a project I developed for Kelsey Roland’s Vis Dev in Blender class through Warrior Art Camp.
I learned how to utilize Blender in a vis dev pipeline to get block ins for characters and environments that can serve as guides and reduce the time needed to create complex designs and keyframes.

the Girls

I initially modelled Marilou as I had designed her (below). However, when I placed the girls in the sunny environment, I decided to update her outfit so she and her sister could more believably be comfortable in the same climate.


The Star Warden’s Home

A key location of this story is the Star Warden’s home. The lighthouse lights up to alert the wardens that the portal is activated so I wanted to design a space where the lighthouse is visible from every room in the house. Blender was an excellent tool to allow me to do block in the space, create a giant glass dome that would create those clear lines of sight.

This is the first pass block in where I solved all the main scale and position challenges this concept presented.